Naturally, when I first played Remedy’s Alan Wake, I, like many others, was immediately drawn to the titular hero’s chaotic clothing choice containing at least four layers of fabric. I’m intrigued by why characters look the way they do. This interest has extended into my gaming habits. The way we present ourselves is a form of art and storytelling-an implicit and important form of communication. Fashion can draw attention to what we want and conceal our secrets, convey a message or affirm assimilation. Whereas the shape, color, and conditions of bodies are gloriously uncontrollable, how we choose to adorn them reveals much about the person within. I like to see how a person wants to be seen. But whereas some might fixate more on interactions, I’m the type drawn to presentation. I’ve always been a bit of a people watcher-I think most of us are.
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